Spyro could also glide after jumping and could fly freely in some levels. So they decided to focus on a platformer with simple mechanics – Spyro’s attacks consisted of breathing fire and ramming into enemies, with some enemies only being vulnerable to one or the other. After releasing the well-received (but under sold) first-person shooter Disruptor, Insomniac decided to make a more accessible game in the same vein as Crash Bandicoot. The original Spyro the Dragon was released on the PlayStation in 1998, after two years of development under Insomniac Games. Not only is that a great idea, it’s a great time to show developers exactly how sequels can and should build on their predecessors. Sane Trilogy, would be back to bring the little purple dragon’s classic games into the limelight once again later this year. The rumor suggests that Vicarious Visions, the same team that worked on the excellent Crash Bandicoot N. This trilogy would include the first three Spyro games made by Insomniac Games for the original PlayStation: Spyro the Dragon, Ripto’s Rage! and Year of the Dragon. Hot off the tails of a new rumor broken by Kotaku, it looks like the possibility of A Spyro the Dragon Remaster Trilogy could very well be in the works for the PlayStation 4 and later to other consoles.
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